Ludo has many house rules. Common ones include blocks (two tokens of the same colour that others cannot pass or capture), needing a capture before you can enter your home lane, letting a 1 as well as a 6 bring a token out, and playing in teams of two. None of these are wrong, but agreeing on them before the game avoids arguments. This guide explains the popular variations and which rules Ludo Live uses.
- Ludo is a simplified Western version of the Indian game Pachisi; its name comes from the Latin for “I play”.
- Families and regions add their own rules.
- Agree on house rules before the first roll.
- Ludo Live uses a standard rule set so online games are consistent.
Popular house rules
Blocks
When two tokens of the same colour stand on one square they form a block. In this variation opponents cannot pass the block, and it cannot be captured. Blocks make the game more defensive and can slow it down a lot.
Capture before home
Some groups, especially in South Asia, require a player to capture at least one opponent token before any of their tokens may enter the coloured home lane. It makes the game more aggressive and longer.
A 1 or a 6 to start
To speed up the opening, some players allow a token out on a 1 as well as a 6.
No extra roll for a 6
Some families remove the bonus roll to keep turns short and fair for young children.
Bouncing back at the finish
Instead of needing an exact roll, a token that overshoots the centre moves back the extra squares. It keeps the endgame moving.
Team play
In four-player games, players sitting opposite each other become partners. A team wins when all eight of its tokens are home, and partners usually do not capture each other.
Safe squares or no safe squares
Some boards have no stars, so only start squares are safe. Others treat every coloured square as safe.
The rules Ludo Live uses
- A 6 brings a token out and gives another roll.
- Captures and bringing a token home also give another roll.
- Three 6s in a row lose the turn.
- Star squares and coloured start squares are safe.
- No blocks: tokens can share squares, and an opponent landing on a non-safe square captures every opposing token there.
- You need the exact number to reach the centre.
- Quick mode starts two tokens on the board and needs two home to win.
Using one standard set means players who meet online never have to argue about rules. You can try it free in Ludo Live.
Agreeing on rules at home
Before a board game at home, spend one minute agreeing on three things: what brings a token out, whether there are blocks, and whether you need an exact finish. Those three decide most disputes.
Frequently asked questions
What is a block in Ludo?
In some house rules, two tokens of the same colour on one square form a block that opponents cannot pass or capture. Ludo Live does not use blocks.
Do you have to capture before going home in Ludo?
Only in some house rules. Standard rules, including Ludo Live, let you enter your home lane without a capture.
Where does the name Ludo come from?
From Latin: ludo means “I play”. The game is a simplified Western version of the Indian game Pachisi.
Play Ludo online with friends or the computer, with voice chat and text chat. Free, no download.
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